Large City: Räz Räha Vÿng

Räz Räha Vÿng

Räz Räha Vÿng
Example Undermountain architecture.
StateUndermountain
ProvenceQättza Kingdom
Sub ProvenceUndteyägd Hold
RegionJë-ma Woods
Founded1556
Community LeaderLord Lucatela
Area166 km2 (66 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation888 m (2913 ft)
Average Yearly Precipitation263 cm/y (103 in/y)
Population38999
Population Density234 people per km2 (590 people per mi2)
Town AuraNecromancy
Naming
Native nameRäz Räha Vÿng
Pronunciation/zirktuˈəb/ /vinʤ/
Direct Translation[critical] [volcano]
Translation[Not Yet Translated]

Räz Räha Vÿng (/zirktuˈəb/ /vinʤ/ [critical] [volcano]) is a temperate Large City located in Undteyägd Hold, Qättza Kingdom, within the Undermountain.

The name Räz Räha Vÿng is derived from the Sylvin language, as Räz Räha Vÿng was founded by Glulir, who was culturaly Undermountain.

Climate

Räz Räha Vÿng has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 16°C (60°F). Räz Räha Vÿng receives an average of 263 cm/y (103 in/y) of precipitation, most of which comes in the form of rain during the spring. Räz Räha Vÿng covers an area of nearly 166 km2 (66 mi2), and an average elevation of 888 m (2913 ft) above sea level.

Overview

Räz Räha Vÿng was founded durring the late 16th century in summer of the year 1556, by Glulir. The establishment of Räz Räha Vÿng was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Räz Räha Vÿng's construction back out of the project. Glulir pushed on reguardles, and Räz Räha Vÿng was finished, but starts off as a terible place to live.

Räz Räha Vÿng was built using the conventions of Undermountain durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Räz Räha Vÿng is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Räz Räha Vÿng is buildings have been located at convienant points along the dale Räz Räha Vÿng was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the premissive baked earthen streets flow where they are able to be made rather than folowing the most convienant paths. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Räz Räha Vÿng, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Räz Räha Vÿng's Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Räz Räha Vÿng is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.

Civic Infrastructure

Räz Räha Vÿng possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Räz Räha Vÿng has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Räha Vÿng has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Räha Vÿng. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Räha Vÿng's parks.

Räz Räha Vÿng has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Räha Vÿng.

Räz Räha Vÿng has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Räha Vÿng has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Räha Vÿng has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Räha Vÿng has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Räha Vÿng has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Räha Vÿng has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Räha Vÿng has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Räha Vÿng's public wards, blessings, and other arcane systems.

Räz Räha Vÿng has an Scientific Academy which provides higher education in the natural sciences.

Räz Räha Vÿng possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Räha Vÿng's grid is powered by a direct leyline tap.

Räz Räha Vÿng's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Räz Räha Vÿng has a first rate hospital which caters to anyone in need of long term medical care.

Räz Räha Vÿng has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Räz Räha Vÿng has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Räha Vÿng's natural decorations nor waterways.

Räz Räha Vÿng has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Räha Vÿng has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Räha Vÿng has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Räz Räha Vÿng is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Räz Räha Vÿng's chapel was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Räz Räha Vÿng rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Wolf-Spider near Räz Räha Vÿng are known to be almost tame, such that they can be put to domestic use.

Räz Räha Vÿng's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Augury energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 77
  • Farmers: 111
  • Farm Laborer: 194
  • Hunters: 134
  • Milk Maids: 90
  • Ranchers: 52
  • Ranch Hands: 103
  • Shepherds: 99
    • Farmland: 158335 m2
    • Cattle and Similar Creatures: 9749
    • Poultry: 116997
    • Swine: 7799
    • Sheep: 389
    • Goats: 77
    • Horses, Mounts, and Beasts of Burden: 3899

Craftsmen

  • Arms and Toolmakers: 76
  • Blacksmiths: 88
  • Bookbinders: 48
  • Buckle-makers: 52
  • Cabinetmakers: 81
  • Candlemakers: 134
  • Carpenters: 132
  • Clothmakers: 114
  • Coach and Harness Makers: 40
  • Coopers: 105
  • Copper, Brass, Tin, Zinc, and Lead Workers: 53
  • Copyists: 37
  • Cutlers: 33
  • Fabricworkers: 82
  • Farrier: 268
  • Furriers: 25
  • Glassworkers: 139
  • Gunsmiths: 87
  • Harness-Makers: 38
  • Hatters: 77
  • Hosiery Workers: 27
  • Jewelers: 42
  • Leatherwrights: 102
  • Locksmiths: 40
  • Matchstick makers: 58
  • Musical Instrument Makers: 56
  • Painters, Structures and Fixtures: 48
  • Paper Workers: 54
  • Plasterers: 49
  • Pursemakers: 66
  • Roofers: 42
  • Ropemakers: 39
  • Rugmakers: 36
  • Saddlers: 74
  • Scabbardmakers: 78
  • Scalemakers: 42
  • Scientific, Surgical, and Optical Instrument Makers: 25
  • Sculptors, Structures and Fixtures: 35
  • Shoemakers: 38
  • Soap and Tallow Workers: 136
  • Tailors: 173
  • Tanners: 49
  • Upholsterers: 55
  • Watchmakers: 51
  • Weavers: 108
  • Whitesmiths: 30

Merchants

  • Adventuring Goods Retellers: 26
  • Arcana Sellers: 27
  • Beer-Sellers: 50
  • Booksellers: 62
  • Butchers: 102
  • Chandlers: 92
  • Chicken Butchers: 106
  • Entrepreneurs: 39
  • Fine Clothiers: 108
  • Fishmongers: 111
  • Florists: 24
  • Potion Sellers: 62
  • Resellers: 139
  • Spice Merchants: 54
  • Wine-sellers: 77
  • Wheelwright: 62
  • Woodsellers: 37

Service workers

  • Bakers: 205
  • Barbers: 181
  • Coachmen: 55
  • Cooks: 185
  • Doctors: 91
  • Gamekeepers: 59
  • Grooms: 35
  • Hairdressers: 144
  • Healers: 103
  • Housekeepers: 118
  • Housemaids: 259
  • House Stewards: 111
  • Inns: 38
  • Laundry maids: 73
  • Maidservants: 155
  • Nursery Maids: 72
  • Pastrycooks: 144
  • Restaurateur: 177
  • Tavern Keepers: 194

Specialized Laborer

  • Ashworkers: 56
  • Bleachers: 35
  • Chemical Workers: 22
  • Coal Heavers: 86
  • In-Town Couriers: 82
  • Long Haul Couriers: 88
  • Dockyard Workers: 81
  • Gas Workers: 19
  • Hay Merchants: 32
  • Leech Collectors: 103
  • Millers: 84
  • Miners: 92
  • Oilmen and Polishers: 63
  • Postmen: 95
  • Pure Finder: 50
  • Skinners: 111
  • Sugar Refiners: 22
  • Tosher: 59
  • Warehousemen: 139
  • Watercarriers: 89
  • Watermen, Bargemen, etc.: 118

Skilled Laborers

  • Accountants: 51
  • Alchemist: 58
  • Clerk: 77
  • Dentists: 40
  • Educators: 101
  • Engineers: 54
  • Gardeners: 38
  • Mages: 28
  • Plumbers: 40
  • Pharmacist: 44
  • Professors: 16
  • Scientists: 29
  • Wizards: 16

Civil Servants

  • Adventurers: 36
  • Bankers: 56
  • Civil Clerks: 86
  • Civic Iudex: 44
  • Consultants: 25
  • Exorcist: 86
  • Fixers: 46
  • Kami Clerk: 72
  • Landlords: 80
  • Lawyers: 46
  • Legend Keepers: 67
  • Militia Officers: 354
  • Monks, Monastic: 129
  • Monks, Civic: 108
  • Historian, Oral: 95
  • Historian, Textual: 44
  • Policemen, Sheriffs, etc.: 88
  • Priests: 205
  • Rangers: 52
  • Rat Catchers: 59
  • Scholars: 61
  • Spiritualist: 73
  • Slayers: 22
  • Storytellers: 152
  • Military Officers: 125

Cottage Industries

  • Brewers: 121
  • Comfort Services: 149
  • Enchanters: 44
  • Herbalists: 44
  • Jaminators: 125
  • Needleworkers: 114
  • Potters: 66
  • Preserve Makers: 125
  • Quilters: 56
  • Seamsters: 216
  • Spinners: 108
  • Tinker: 43
  • Weaver: 99

Artists

  • Actors: 41
  • Architects: 15
  • Bards: 62
  • Costumers: 23
  • Dancers: 48
  • Drafters: 25
  • Engravers: 32
  • Fine Furniture Carpenters: 18
  • Glaziers: 41
  • Inlayers: 37
  • Musicians: 111
  • Painters, Art: 19
  • Playwrights: 40
  • Sculptors, Art: 33
  • Wood Carvers: 139
  • Writers: 134

Produce Industries

  • Butter Churners: 129
  • Canners: 102
  • Cheesmakers: 125
  • Ice Merchants: 17
  • Millers: 81
  • Picklers: 67
  • Smokers: 52
  • Stockmakers: 43
  • Tobacconists: 58
  • Tallowmakers: 90

14843 of Räz Räha Vÿng's population work within a Foundational Occupation.

21817 of Räz Räha Vÿng's population do not work in a formal occupation, but do contribute to the local economy. 2339 (6%) are noncontributers.

Points of Interest

Räz Räha Vÿng makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

Räz Räha Vÿng is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.

In time immemorial, reportedly some time during the early 2nd century several years of heavy rains culminated in a peculiar disaster. A great hole opened up beneath Räz Räha Vÿng, swallowing large sections of the community. Räz Räha Vÿng lost 167 people, 194 livestock, and 39 buildings in the disaster. This disaster is often refereed to as The Grief Swallowing.

History